Tuesday, February 5, 2008

Low Morale: Creep

This week's video was Creep (2006) created by Low Morale, and demonstrated a lot of different aspects of animation.  It made you not only think about the animation itself, but how one may go about creating an animation.  If you just focused on the animation itself it was similar to looking like a hand-drawn cartoon, and although it was a complicated clip to make, it focused on simple animations.  It doesn't present complex motions or overly busy scenes, but focuses on one item at a time, while creating some movements in the background to make it more entertaining.  The main thing I noticed, however, was how the scene was built basically from the ground up.  It started with one man, and slowly more and more items were added to the scene.  It was an example how the basic skeleton of an animation has to be created before more complex things can be added.  Even the characters that were eventually added into the clip started off as being drawn like skeletons.  It really demonstrated two messages as I see.  The first one being that you have to start simple and go from there, and eventually all those small details will come together to create one bigger picture.  The second being the idea that you have to think about not just what your drawing but beyond that.  For example, although his climatic scene was really just a brick building looking in at the character singing, we knew what was going on inside that building because it was shown to us, but as animators we are the ones who have to visualize and create the feeling as to what we want to be happening within the walls or our own animations.

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